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Implementing an ML Model in Rust

Introduction

Rust, known for its performance, memory safety, and low-level control, is gaining traction in domains traditionally dominated by Python, such as machine learning (ML). While Python is the go-to for prototyping ML models due to its mature ecosystem, Rust shines in scenarios demanding high performance, safety, and seamless system-level integration.

In this post, we’ll explore how to implement logistic regression in Rust and discuss the implications of the model’s output.

Why use Rust?

Before diving into code, it’s worth asking: why choose Rust for ML when Python’s libraries like TensorFlow and PyTorch exist?

Benefits of Rust:

  • Performance: Rust offers near-C speeds, making it ideal for performance-critical tasks.
  • Memory Safety: Its ownership model ensures memory safety, preventing bugs like segmentation faults and data races.
  • Integration: Rust can easily integrate with low-level systems, making it a great choice for embedding ML models into IoT, edge devices, or game engines.
  • Control: Rust provides fine-grained control over execution, allowing developers to optimize their models at a deeper level.

While Rust’s ML ecosystem is still evolving, libraries like ndarray, linfa, and smartcore provide foundational tools for implementing machine learning models.

Logistic Regression

Logistic regression is a simple yet powerful algorithm for binary classification. It predicts whether a data point belongs to class 0 or 1 based on a weighted sum of features passed through a sigmoid function.

Below is a Rust implementation of logistic regression using the ndarray crate for numerical operations.

use ndarray::{Array2, Array1};
use ndarray_rand::RandomExt;
use ndarray_rand::rand_distr::Uniform;

fn sigmoid(x: f64) -> f64 {
    1.0 / (1.0 + (-x).exp())
}

fn logistic_regression(X: &Array2<f64>, y: &Array1<f64>, learning_rate: f64, epochs: usize) -> Array1<f64> {
    let (n_samples, n_features) = X.dim();
    let mut weights = Array1::<f64>::random(n_features, Uniform::new(-0.01, 0.01));
    let mut bias = 0.0;

    for _ in 0..epochs {
        let linear_model = X.dot(&weights) + bias;
        let predictions = linear_model.mapv(sigmoid);

        // Compute the error
        let error = &predictions - y;

        // Compute gradients
        let gradient_weights = X.t().dot(&error) / n_samples as f64;
        let gradient_bias = error.sum() / n_samples as f64;

        // Update weights and bias
        weights -= &(learning_rate * gradient_weights);
        bias -= learning_rate * gradient_bias;
    }

    weights
}

fn main() {
    let X = Array2::random((100, 2), Uniform::new(-1.0, 1.0)); // Random features
    let y = Array1::random(100, Uniform::new(0.0, 1.0)).mapv(|v| if v > 0.5 { 1.0 } else { 0.0 }); // Random labels

    let weights = logistic_regression(&X, &y, 0.01, 1000);
    println!("Trained Weights: {:?}", weights);
}

Key Concepts:

  • Sigmoid Function: Converts the linear combination of inputs into a value between 0 and 1.
  • Gradient Descent: Updates weights and bias iteratively to minimize the error between predictions and actual labels.
  • Random Initialization: Weights start with small random values and are fine-tuned during training.

Output

When you run the code, you’ll see output similar to this:

Trained Weights: [0.034283492207871635, 0.3083430316223569], shape=[2], strides=[1], layout=CFcf (0xf), const ndim=1

What Does This Mean?

  1. Weights: Each weight corresponds to a feature in your dataset. For example, with 2 input features, the model learns two weights.
    • A positive weight means the feature increases the likelihood of predicting 1.
    • A negative weight means the feature decreases the likelihood of predicting 1.
  2. Bias (Optional): The bias adjusts the decision boundary and accounts for data not centered at zero. To view the bias, modify the print statement:
println!("Trained Weights: {:?}, Bias: {}", weights, bias);
  1. Predictions: To test the model, use new data points and calculate their predictions:
let new_data = array![0.5, -0.2];
let linear_combination = new_data.dot(&weights) + bias;
let prediction = sigmoid(linear_combination);
println!("Prediction Probability: {}", prediction);

Predictions close to 1 indicate class 1, while predictions close to 0 indicate class 0.

Why Does This Matter?

This simple implementation demonstrates the flexibility and control Rust provides for machine learning tasks. While Python excels in rapid prototyping, Rust’s performance and safety make it ideal for deploying models in production, especially in resource-constrained or latency-critical environments.

When Should You Use Rust for ML?

Rust is a great choice if:

  • Performance is critical: For example, in real-time systems or embedded devices.
  • Memory safety is a priority: Rust eliminates common bugs like memory leaks.
  • Integration with system-level components is needed: Rust can seamlessly work in environments where Python may not be ideal.
  • Custom ML Implementations: You want more control over how the algorithms are built and optimized.

For research or quick prototyping, Python remains the best choice due to its rich ecosystem and community. However, for production-grade systems, Rust’s strengths make it a compelling alternative.

Conclusion

While Rust’s machine learning ecosystem is still maturing, it’s already capable of handling fundamental ML tasks like logistic regression. By combining performance, safety, and control, Rust offers a unique proposition for ML developers building high-performance or production-critical applications.

Writing a Custom Loss Function for a Neural Network

Introdution

Loss functions are the unsung heroes of machine learning. They guide the learning process by quantifying the difference between the predicted and actual outputs. While frameworks like PyTorch and TensorFlow offer a plethora of standard loss functions such as Cross-Entropy and Mean Squared Error, there are times when a custom loss function is necessary.

In this post, we’ll explore the why and how of custom loss functions by:

  1. Setting up a simple neural network.
  2. Using standard loss functions to train the model.
  3. Introducing and implementing custom loss functions tailored to specific needs.

Pre-reqs

Before we begin, you’ll need to setup a python project and install some dependencies. We’ll be using PyTorch and torchvision. To install these dependencies, use the following command:

pip install torch torchvision

Once installed, verify the installation by running:

python -c "import torch; print(torch.__version__)"

Network Setup

Let’s start by creating a simple neural network to classify data. For simplicity, we’ll use a toy dataset like the MNIST digits dataset.

Dataet preparation

  • Use the MNIST dataset (handwritten digits) as an example.
  • Normalize the dataset for faster convergence during training.
import torch
import torch.optim as optim
from torchvision import datasets, transforms

# Data preparation
transform = transforms.Compose([transforms.ToTensor(), transforms.Normalize((0.5,), (0.5,))])
train_data = datasets.MNIST(root='./data', train=True, transform=transform, download=True)
train_loader = torch.utils.data.DataLoader(train_data, batch_size=64, shuffle=True)

Model Architecture

  • Input layer flattens the 28x28 pixel images into a single vector.
  • Two hidden layers with 128 and 64 neurons, each followed by a ReLU activation.
  • An output layer with 10 neurons (one for each digit) and no activation (handled by the loss function).
# Simple Neural Network
import torch.nn as nn

class SimpleNN(nn.Module):
    def __init__(self):
        super(SimpleNN, self).__init__()
        self.fc1 = nn.Linear(28 * 28, 128)
        self.fc2 = nn.Linear(128, 64)
        self.fc3 = nn.Linear(64, 10)

    def forward(self, x):
        x = x.view(x.size(0), -1)  # Flatten the input
        x = torch.relu(self.fc1(x))
        x = torch.relu(self.fc2(x))
        x = self.fc3(x)
        return x

Training Setup:

  • Use an optimizer (e.g., Adam) and CrossEntropyLoss for training.
  • Loop over the dataset for a fixed number of epochs, computing loss and updating weights.
# Initialize model, optimizer, and device
model = SimpleNN()
optimizer = optim.Adam(model.parameters(), lr=0.001)
device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
model.to(device)

Standard Loss

Let’s train the model using the standard Cross-Entropy Loss, which is suitable for classification tasks.

  • Combines log_softmax and negative log likelihood into one step.
  • Suitable for classification tasks as it penalizes incorrect predictions heavily.
# Standard loss function
criterion = nn.CrossEntropyLoss()

# Training loop
def train_model(model, train_loader, criterion, optimizer, epochs=5):
    model.train()
    for epoch in range(epochs):
        total_loss = 0
        for images, labels in train_loader:
            images, labels = images.to(device), labels.to(device)

            # Forward pass
            outputs = model(images)
            loss = criterion(outputs, labels)

            # Backward pass and optimization
            optimizer.zero_grad()
            loss.backward()
            optimizer.step()

            total_loss += loss.item()

        print(f'Epoch {epoch+1}/{epochs}, Loss: {total_loss/len(train_loader):.4f}')

train_model(model, train_loader, criterion, optimizer)

The output of this training session should look something like this:

Epoch 1/5, Loss: 0.3932
Epoch 2/5, Loss: 0.1834
Epoch 3/5, Loss: 0.1352
Epoch 4/5, Loss: 0.1054
Epoch 5/5, Loss: 0.0914

Custom Loss

Why Custom Loss Functions?

Standard loss functions may not work well in cases like:

  • Imbalanced Datasets: Classes have significantly different frequencies.
  • Multi-Task Learning: Different tasks require different weights.
  • Task-Specific Goals: Optimizing for metrics like precision or recall rather than accuracy.

Example: Weighted Loss

Suppose we want to penalize misclassifying certain classes more heavily. We can achieve this by implementing a weighted Cross-Entropy Loss.

# Custom weighted loss function
class WeightedCrossEntropyLoss(nn.Module):
    def __init__(self, class_weights):
        super(WeightedCrossEntropyLoss, self).__init__()
        self.class_weights = torch.tensor(class_weights).to(device)

    def forward(self, outputs, targets):
        log_probs = torch.log_softmax(outputs, dim=1)
        loss = -torch.sum(self.class_weights[targets] * log_probs[range(len(targets)), targets]) / len(targets)
        return loss

# Example: Higher weight for class 0
class_weights = [2.0 if i == 0 else 1.0 for i in range(10)]
custom_criterion = WeightedCrossEntropyLoss(class_weights)

# Training with custom loss function
train_model(model, train_loader, custom_criterion, optimizer)

After running this, you should see output like the following:

Epoch 1/5, Loss: 0.4222
Epoch 2/5, Loss: 0.1970
Epoch 3/5, Loss: 0.1390
Epoch 4/5, Loss: 0.1124
Epoch 5/5, Loss: 0.0976

Example: Combining Losses

Sometimes, you might want to combine multiple objectives into a single loss function.

# Custom loss combining Cross-Entropy and L1 regularization
class CombinedLoss(nn.Module):
    def __init__(self, alpha=0.1):
        super(CombinedLoss, self).__init__()
        self.ce_loss = nn.CrossEntropyLoss()
        self.alpha = alpha

    def forward(self, outputs, targets, model):
        ce_loss = self.ce_loss(outputs, targets)
        l1_loss = sum(torch.sum(torch.abs(param)) for param in model.parameters())
        return ce_loss + self.alpha * l1_loss

custom_criterion = CombinedLoss(alpha=0.01)

# Training with combined loss
train_model(model, train_loader, lambda outputs, targets: custom_criterion(outputs, targets, model), optimizer)

Comparing Results

To compare the results of standard and custom loss functions, you need to evaluate the following:

  1. Training Loss:
    • Plot the loss per epoch for both standard and custom loss functions.
  2. Accuracy:
    • Measure training and validation accuracy after each epoch.
    • Compare how well the model performs in predicting each class.
  3. Precision and Recall:
    • Useful for imbalanced datasets to measure performance on minority classes.
  4. Visualization:
    • Confusion matrix: Visualize how often each class is misclassified.
    • Loss curve: Show convergence speed and stability for different loss functions.

We can use graphs to visualise how these metrics perform:

from sklearn.metrics import classification_report, confusion_matrix
import matplotlib.pyplot as plt
import numpy as np

# After training
model.eval()
all_preds, all_labels = [], []
with torch.no_grad():
    for images, labels in train_loader:
        images, labels = images.to(device), labels.to(device)
        outputs = model(images)
        preds = torch.argmax(outputs, dim=1)
        all_preds.extend(preds.cpu().numpy())
        all_labels.extend(labels.cpu().numpy())

# Confusion Matrix
cm = confusion_matrix(all_labels, all_preds)
plt.imshow(cm, cmap='Blues')
plt.title('Confusion Matrix')
plt.colorbar()
plt.show()

# Classification Report
print(classification_report(all_labels, all_preds))

We can also produce visualisations of our loss curves:

# Assuming loss values are stored during training
plt.plot(range(len(train_losses)), train_losses, label="Standard Loss")
plt.plot(range(len(custom_losses)), custom_losses, label="Custom Loss")
plt.xlabel('Epoch')
plt.ylabel('Loss')
plt.legend()
plt.title('Loss Curve')
plt.show()

Conclusion

Custom loss functions empower you to fine-tune your neural networks for unique problems. By carefully designing and experimenting with loss functions, you can align your model’s learning process with the specific goals of your application.

Some closing tips for custom loss functions:

  • Always start with a simple baseline (e.g., Cross-Entropy Loss) to understand your model’s behavior.
  • Visualize performance across metrics, especially when using weighted or multi-objective losses.
  • Experiment with different weights and loss combinations to find the optimal setup for your task.

The key is to balance complexity and interpretability—sometimes, even simple tweaks can significantly impact performance.

Implementing an LRU Cache in Rust

Introduction

When building high-performance software, caches often play a vital role in optimizing performance by reducing redundant computations or avoiding repeated I/O operations. One such common caching strategy is the Least Recently Used (LRU) cache, which ensures that the most recently accessed data stays available while evicting the least accessed items when space runs out.

What Is an LRU Cache?

At its core, an LRU cache stores a limited number of key-value pairs. When you access or insert an item:

  • If the item exists, it is marked as “recently used.”
  • If the item doesn’t exist and the cache is full, the least recently used item is evicted to make space for the new one.

LRU caches are particularly useful in scenarios where access patterns favor recently used data, such as:

  • Web page caching in browsers.
  • Database query caching for repeated queries.
  • API response caching to reduce repeated external requests.

In this post, we’ll build a simple and functional implementation of an LRU cache in Rust. Instead of diving into complex data structures like custom linked lists, we’ll leverage Rust’s standard library collections (HashMap and VecDeque) to achieve:

  • Constant-time access and updates using HashMap.
  • Efficient tracking of usage order with VecDeque.

  • This straightforward approach is easy to follow and demonstrates Rust’s powerful ownership model and memory safety.

LRUCache Structure

We’ll begin with a struct that defines the cache:

pub struct LRUCache<K, V> {
    capacity: usize,                 // Maximum number of items the cache can hold
    map: HashMap<K, V>,              // Key-value store
    order: VecDeque<K>,              // Tracks the order of key usage
}

This structure holds:

  1. capacity: The maximum number of items the cache can store.
  2. map: The main storage for key-value pairs.
  3. order: A queue to maintain the usage order of keys.

Implementation

Our implementation of LRUCache includes some constraints on the generic types K (key) and V (value). Specifically, the K type requires the following traits:

impl<K: Clone + Eq + std::hash::Hash + PartialEq, V> LRUCache<K, V> {
}

The Clone trait allows us to create a copy of the key when needed (via .clone()). Eq is a trait that ensure that keys can be compared for equality and are either strictly equal or not. The Hash trait enables us to hash the keys which is a requirement for using HashMap, and finally the PartialEq trait allows for equality comparisons between two keys.

Technically Eq should already imply PartialEq but we explicity include it here for clarity.

Create the Cache

To initialize the cache, we add a new method:

pub fn new(capacity: usize) -> Self {
    LRUCache {
        capacity,
        map: HashMap::with_capacity(capacity),
        order: VecDeque::with_capacity(capacity),
    }
}
  • HashMap::with_capacity: Preallocates space for the HashMap to avoid repeated resizing.
  • VecDeque::with_capacity: Allocates space for tracking key usage.

Value access via get

The get method retrieves a value by key and updates its usage order:

pub fn get(&mut self, key: &K) -> Option<&V> {
    if self.map.contains_key(key) {
        // Move the key to the back of the order queue
        self.order.retain(|k| k != key);
        self.order.push_back(key.clone());
        self.map.get(key)
    } else {
        None
    }
}
  • Check if the key exists via contains_key
  • Remove the key from its old position in order and push it to the back
  • Return the vlaue from the HashMap

In cases where a value never existed or has been evicted, this function sends None back to the caller.

Value insertion via put

The put method adds a new key-value pair or updates an existing one:

pub fn put(&mut self, key: K, value: V) {
    if self.map.contains_key(&key) {
        // Update existing key's value and mark it as most recently used
        self.map.insert(key.clone(), value);
        self.order.retain(|k| k != &key);
        self.order.push_back(key);
    } else {
        if self.map.len() == self.capacity {
            // Evict the least recently used item
            if let Some(lru_key) = self.order.pop_front() {
                self.map.remove(&lru_key);
            }
        }
        self.map.insert(key.clone(), value);
        self.order.push_back(key);
    }
}
  • If the key exists
    • The value is updated in map
    • The key is moved to the back of order
  • If the cache is full
    • Remove the least recently used key (which will be the front of order) from map
  • Insert the new key-value pair and mark it as recently used

Size

Finally, we add a helper method to get the current size of the cache:

pub fn len(&self) -> usize {
    self.map.len()
}

Testing

Now we can test our cache:

fn main() {
    let mut cache = LRUCache::new(3);

    cache.put("a", 1);
    cache.put("b", 2);
    cache.put("c", 3);

    println!("{:?}", cache.get(&"a")); // Some(1)
    cache.put("d", 4); // Evicts "b"
    println!("{:?}", cache.get(&"b")); // None
    println!("{:?}", cache.get(&"c")); // Some(3)
    println!("{:?}", cache.get(&"d")); // Some(4)
}

Running this code, we see the following:

Some(1)
None
Some(3)
Some(4)

Conclusion

In this post, we built a simple yet functional LRU cache in Rust. A full implementation can be found as a gist here.

While this implementation is perfect for understanding the basic principles, it can be extended further with:

  • Thread safety using synchronization primitives like Mutex or RwLock.
  • Custom linked structures for more efficient eviction and insertion.
  • Diagnostics and monitoring to observe cache performance in real-world scenarios.

If you’re looking for a robust cache for production, libraries like lru offer feature-rich implementations. But for learning purposes, rolling your own cache is an excellent way to dive deep into Rust’s collections and ownership model.

Building a Packet Sniffer with Raw Sockets in C

Introduction

Network packet sniffing is an essential skill in the toolbox of any systems programmer or network engineer. It enables us to inspect network traffic, debug communication issues, and even learn how various networking protocols function under the hood.

In this article, we will walk through the process of building a simple network packet sniffer in C using raw sockets.

Before we begin, it might help to run through a quick networking primer.

OSI and Networking Layers

Before diving into the code, let’s briefly revisit the OSI model—a conceptual framework that standardizes network communication into seven distinct layers:

  1. Physical Layer: Deals with the physical connection and transmission of raw data bits.
  2. Data Link Layer: Responsible for framing and MAC addressing. Ethernet operates at this layer.
  3. Network Layer: Handles logical addressing (IP addresses) and routing. This layer is where IP packets are structured.
  4. Transport Layer: Ensures reliable data transfer with protocols like TCP and UDP.
  5. Session Layer: Manages sessions between applications.
  6. Presentation Layer: Transforms data formats (e.g., encryption, compression).
  7. Application Layer: Interfaces directly with the user (e.g., HTTP, FTP).

Our packet sniffer focuses on Layers 2 through 4. By analyzing Ethernet, IP, TCP, UDP, and ICMP headers, we gain insights into packet structure and how data travels across a network.

The Code

In this section, we’ll run through the functions that are needed to implement our packet sniffer. The layers that we’ll focus on are:

  • Layer 2 (Data Link): Capturing raw Ethernet frames and extracting MAC addresses.
  • Layer 3 (Network): Parsing IP headers for source and destination IPs.
  • Layer 4 (Transport): Inspecting TCP, UDP, and ICMP protocols to understand port-level communication and message types.

The Data Link Layer is responsible for the physical addressing of devices on a network. It includes the Ethernet header, which contains the source and destination MAC addresses. In this section, we analyze and print the Ethernet header.

void print_eth_header(unsigned char *buffer, int size) { 
    struct ethhdr *eth = (struct ethhdr *)buffer;

    printf("\nEthernet Header\n");
    printf("   |-Source Address      : %.2X-%.2X-%.2X-%.2X-%.2X-%.2X \n",
           eth->h_source[0], eth->h_source[1], eth->h_source[2], eth->h_source[3], eth->h_source[4], eth->h_source[5]);
    printf("   |-Destination Address : %.2X-%.2X-%.2X-%.2X-%.2X-%.2X \n",
           eth->h_dest[0], eth->h_dest[1], eth->h_dest[2], eth->h_dest[3], eth->h_dest[4], eth->h_dest[5]);
    printf("   |-Protocol            : %u \n", (unsigned short)eth->h_proto);
}

Layer 3 (Network)

The Network Layer handles logical addressing and routing. In our code, this corresponds to the IP header, where we extract source and destination IP addresses.

void print_ip_header(unsigned char *buffer, int size) { 
    struct iphdr *ip = (struct iphdr *)(buffer + sizeof(struct ethhdr));

    printf("\nIP Header\n");
    printf("   |-Source IP        : %s\n", inet_ntoa(*(struct in_addr *)&ip->saddr));
    printf("   |-Destination IP   : %s\n", inet_ntoa(*(struct in_addr *)&ip->daddr));
    printf("   |-Protocol         : %d\n", ip->protocol);
}

Here, we use the iphdr structure to parse the IP header. The inet_ntoa function converts the source and destination IP addresses from binary format to a human-readable string.

Layer 4 (Transport)

The Transport Layer ensures reliable data transfer and includes protocols like TCP, UDP, and ICMP. We have specific functions to parse and display these packets:

The TCP version of this function has a source and destination for the packet, but also has a sequence and acknowledgement which are key features for this protocol.

void print_tcp_packet(unsigned char *buffer, int size) {
    struct iphdr *ip = (struct iphdr *)(buffer + sizeof(struct ethhdr));
    struct tcphdr *tcp = (struct tcphdr *)(buffer + sizeof(struct ethhdr) + ip->ihl * 4);

    printf("\nTCP Packet\n");
    print_ip_header(buffer, size);
    printf("\n   |-Source Port      : %u\n", ntohs(tcp->source));
    printf("   |-Destination Port : %u\n", ntohs(tcp->dest));
    printf("   |-Sequence Number  : %u\n", ntohl(tcp->seq));
    printf("   |-Acknowledgement  : %u\n", ntohl(tcp->ack_seq));
}

The UDP counterpart doesn’t have the sequencing or acknowledgement as it’s a general broadcast protocol.

void print_udp_packet(unsigned char *buffer, int size) {
    struct iphdr *ip = (struct iphdr *)(buffer + sizeof(struct ethhdr));
    struct udphdr *udp = (struct udphdr *)(buffer + sizeof(struct ethhdr) + ip->ihl * 4);

    printf("\nUDP Packet\n");
    print_ip_header(buffer, size);
    printf("\n   |-Source Port      : %u\n", ntohs(udp->source));
    printf("   |-Destination Port : %u\n", ntohs(udp->dest));
    printf("   |-Length           : %u\n", ntohs(udp->len));
}

ICMP’s type, code, and checksum are used in the verification process of this protocol.

void print_icmp_packet(unsigned char *buffer, int size) {
    struct iphdr *ip = (struct iphdr *)(buffer + sizeof(struct ethhdr));
    struct icmphdr *icmp = (struct icmphdr *)(buffer + sizeof(struct ethhdr) + ip->ihl * 4);

    printf("\nICMP Packet\n");
    print_ip_header(buffer, size);
    printf("\n   |-Type : %d\n", icmp->type);
    printf("   |-Code : %d\n", icmp->code);
    printf("   |-Checksum : %d\n", ntohs(icmp->checksum));
}

Tying it all together

The architecture of this code is fairly simple. The main function sets up a loop which will continually receive raw information from the socket. From there, a determination is made about what level the information is at. Using this information we’ll call/dispatch to a function that specialises in that layer.

int main() {
    int sock_raw;
    struct sockaddr saddr;
    socklen_t saddr_len = sizeof(saddr);

    unsigned char *buffer = (unsigned char *)malloc(BUFFER_SIZE);
    if (buffer == NULL) {
        perror("Failed to allocate memory");
        return 1;
    }

    sock_raw = socket(AF_PACKET, SOCK_RAW, htons(ETH_P_ALL));
    if (sock_raw < 0) {
        perror("Socket Error");
        free(buffer);
        return 1;
    }

    printf("Starting packet sniffer...\n");

    while (1) {
        int data_size = recvfrom(sock_raw, buffer, BUFFER_SIZE, 0, &saddr, &saddr_len);
        if (data_size < 0) {
            perror("Failed to receive packets");
            break;
        }
        process_packet(buffer, data_size);
    }

    close(sock_raw);
    free(buffer);
    return 0;
}

The recvfrom receives the raw bytes in from the socket.

The process_packet function is responsible for the dispatch of the information. This is really a switch statement focused on the incoming protocol:

void process_packet(unsigned char *buffer, int size) {
    struct iphdr *ip_header = (struct iphdr *)(buffer + sizeof(struct ethhdr));

    switch (ip_header->protocol) {
        case IPPROTO_TCP:
            print_tcp_packet(buffer, size);
            break;
        case IPPROTO_UDP:
            print_udp_packet(buffer, size);
            break;
        case IPPROTO_ICMP:
            print_icmp_packet(buffer, size);
            break;
        default:
            print_ip_header(buffer, size);
            break;
    }
}

This then ties all of our functions in together.

Running

Because of the nature of the information that this application will pull from your system, you will need to run this as root. You need that low-level access to your networking stack.

sudo ./psniff

Conclusion

Building a network packet sniffer using raw sockets in C offers valuable insight into how data flows through the network stack and how different protocols interact. By breaking down packets layer by layer—from the Data Link Layer (Ethernet) to the Transport Layer (TCP, UDP, ICMP)—we gain a deeper understanding of networking concepts and system-level programming.

This project demonstrates key topics such as:

  • Capturing raw packets using sockets.
  • Parsing headers to extract meaningful information.
  • Mapping functionality to specific OSI layers.

Packet sniffers like this are not only useful for learning but also serve as foundational tools for network diagnostics, debugging, and security monitoring. However, it’s essential to use such tools ethically and responsibly, adhering to legal and organizational guidelines.

In the future, we could extend this sniffer by writing packet payloads to a file, adding packet filtering (e.g., only capturing HTTP or DNS traffic), or even integrating with libraries like libpcap for more advanced use cases.

A full gist of this code is available to check out.

Intercepting Linux Syscalls with Kernel Probes

Introduction

n this tutorial, we will explore how to write a Linux kernel module that intercepts system calls using kernel probes (kprobes).

Instead of modifying the syscall table—a risky and outdated approach—we will use kprobes, an officially supported and safer method to trace and modify kernel behavior dynamically.

What Are System Calls?

System calls are the primary mechanism by which user-space applications interact with the operating system’s kernel. They provide a controlled gateway to hardware and kernel services. For example, opening a file uses the open syscall, while reading data from it uses the read syscall.

What Are Kernel Probes?

Kprobes are a powerful debugging and tracing mechanism in the Linux kernel. They allow developers to dynamically intercept and inject logic into almost any kernel function, including system calls. Kprobes work by placing breakpoints at specific addresses in kernel code, redirecting execution to custom handlers.

Using kprobes, you can intercept system calls like close to log parameters, modify behavior, or gather debugging information, all without modifying the syscall table or kernel memory structures.

The Code

We have some preparation steps in order to be able to do Linux Kernel module development. If your system is already setup to do this, you can skip the first section here.

Before we start, remember to do this in a safe environment. Use a virtual machine or a disposable system for development. Debugging kernel modules can lead to crashes or instability.

Prerequisites

First up, we need to install the prerequisite software in order to write and build modules:

sudo apt-get install build-essential linux-headers-$(uname -r)

Module code

Now we can write some code that will actually be our kernel module.

#include <linux/kernel.h>
#include <linux/module.h>
#include <linux/kprobes.h>

MODULE_LICENSE("GPL");

static struct kprobe kp = {
    .symbol_name = "__x64_sys_close",
};

static int handler_pre(struct kprobe *p, struct pt_regs *regs) {
    printk(KERN_INFO "Intercepted close syscall: fd=%ld\n", regs->di);
    return 0;
}

static int __init kprobe_init(void) {
    int ret;

    kp.pre_handler = handler_pre;
    ret = register_kprobe(&kp);
    if (ret < 0) {
        printk(KERN_ERR "register_kprobe failed, returned %d\n", ret);
        return ret;
    }

    printk(KERN_INFO "Kprobe registered\n");
    return 0;
}

static void __exit kprobe_exit(void) {
    unregister_kprobe(&kp);
    printk(KERN_INFO "Kprobe unregistered\n");
}

module_init(kprobe_init);
module_exit(kprobe_exit);

Breakdown

First up, we have our necessary headers for kernel development and the module license:

#include <linux/kernel.h>
#include <linux/module.h>
#include <linux/kprobes.h>

MODULE_LICENSE("GPL");

This ensures compatibility with GPL-only kernel symbols and enables proper loading of the module.

Next, the kprobe structure defines the function to be intercepted by specifying its symbol name. Here, we target __x64_sys_close:

static struct kprobe kp = {
    .symbol_name = "__x64_sys_close",
};

This tells the kernel which function to monitor dynamically.

The handler_pre function is executed before the intercepted function runs. It logs the file descriptor (fd) argument passed to the close syscall:

static int handler_pre(struct kprobe *p, struct pt_regs *regs) {
    printk(KERN_INFO "Intercepted close syscall: fd=%ld\n", regs->di);
    return 0;
}

In this case, regs->di contains the first argument to the syscall (the file descriptor).

The kprobe_init function initialises the kprobe, registers the handler, and logs its status. If registration fails, an error message is printed:

static int __init kprobe_init(void) {
    int ret;

    kp.pre_handler = handler_pre;
    ret = register_kprobe(&kp);
    if (ret < 0) {
        printk(KERN_ERR "register_kprobe failed, returned %d\n", ret);
        return ret;
    }

    printk(KERN_INFO "Kprobe registered\n");
    return 0;
}

The kprobe_exit function unregisters the kprobe to ensure no stale probes are left in the kernel:

static void __exit kprobe_exit(void) {
    unregister_kprobe(&kp);
    printk(KERN_INFO "Kprobe unregistered\n");
}

Finally, just like usual we define the entry and exit points for our module:

module_init(kprobe_init);
module_exit(kprobe_exit);

Building

Now that we’ve got our module code, we can can build and install our module. The following Makefile will allow us to build our code:

obj-m += syscall_interceptor.o

all:
        make -C /lib/modules/$(shell uname -r)/build M=$(PWD) modules

clean:
        make -C /lib/modules/$(shell uname -r)/build M=$(PWD) clean

We build the module:

make

After a successful build, you should be left with a ko file. In my case it’s called syscall_interceptor.ko. This is the module that we’ll install into the kernel with the following:

sudo insmod syscall_interceptor.ko

Verify

Let’s check dmesg to verify it’s working. As we’ve hooked the close call we should end up with a flood of messages to verify:

dmesg | tail

You should see something like this:

[  266.615596] Intercepted close syscall: fd=-60473131794600
[  266.615596] Intercepted close syscall: fd=-60473131794600
[  266.615597] Intercepted close syscall: fd=-60473131794600
[  266.615600] Intercepted close syscall: fd=-60473131794600
[  266.615731] Intercepted close syscall: fd=-60473131925672

You can unload this module with rmmod:

sudo rmmod syscall_interceptor

Understand Kprobe Handlers

Kprobe handlers allow you to execute custom logic at various stages of the probed function’s execution:

  • Pre-handler: Runs before the probed instruction.
  • Post-handler: Runs after the probed instruction (not used in this example).
  • Fault handler: Runs if an exception occurs during the probe.

Modify the module to add post- or fault-handling logic as needed.

Clean Up

Always unregister kprobes in the module’s exit function to prevent leaving stale probes in the kernel. Use dmesg to debug any issues during module loading or unloading.

Caveats and Considerations

  1. System Stability: Ensure your handlers execute quickly and avoid blocking operations to prevent affecting system performance.
  2. Kernel Versions: Kprobes are supported in modern kernels, but some symbols may vary between versions.
  3. Ethical Usage: Always ensure you have permission to test and use such modules.

Conclusion

Using kprobes, you can safely and dynamically intercept system calls without modifying critical kernel structures. This tutorial demonstrates a clean and modern approach to syscall interception, avoiding deprecated or risky techniques like syscall table modification.