Rust is strongly typed. The outside world is not. Configuration files, HTTP payloads, JSON blobs, environment
variables — they’re all loosely structured text. Eventually, you need to convert that into real Rust types.
That’s what serde does.
It turns external data formats into structured Rust types — and back again — without runtime reflection.
What Problem Does serde Solve?
Serialization and deserialization without:
runtime type inspection
fragile string parsing
manual boilerplate
serde works at compile time using derives. It generates the glue code that maps formats (like JSON) into your structs.
You can write async Rust without Tokio, but in practice a lot of the ecosystem assumes you have it:
HTTP clients, servers, database drivers, RPC stacks, tracing integrations — the whole lot.
Tokio solves a very specific problem:
How do you run many async tasks efficiently, schedule them fairly, and provide the core building blocks (timers, I/O,
synchronization) without forcing you to write an event loop by hand?
That’s what you’re buying when you add Tokio.
What Problem Does Tokio Solve?
Rust async gives you syntax and state machines.
It does not give you:
a scheduler
a reactor for I/O readiness
timers
async-aware synchronization primitives
Tokio provides that runtime layer, plus a big toolbox around it.
In other words:
Async Rust is “how to describe work”.
Tokio is “how that work actually runs”.
Minimal Example: Spawn Tasks and Join Them
Let’s start with the most important primitive in Tokio:
usetokio::time::{sleep,Duration};#[tokio::main]asyncfnmain(){leta=tokio::spawn(async{sleep(Duration::from_millis(200)).await;"task A finished"});letb=tokio::spawn(async{sleep(Duration::from_millis(100)).await;"task B finished"});// JoinHandle<T> is like std::thread::JoinHandle<T>, but for async tasks.letra=a.await.expect("task A panicked");letrb=b.await.expect("task B panicked");println!("{ra}");println!("{rb}");}
You should see task B finished before task A finished.
That’s concurrency: two tasks progress while one is sleeping.
What’s Actually Happening?
Tokio tasks are lightweight, async “green threads”.
When you call tokio::spawn, the task begins running immediately on the runtime’s scheduler. Tokio returns a
JoinHandle<T>, which lets you await the task’s output.
The Part People Miss: Dropping a JoinHandle
A very important semantic detail:
If you drop a JoinHandle, the task is detached — it keeps running, but you’ve lost the ability to join it or get
its return value.
That’s different from how many people assume cancellation works.
So: keep handles if you care about results.
A Practical Pattern: Fan-Out + Collect Results
Here’s a simple pattern you’ll use constantly: spawn a bunch of work, then join it all.
This is the async equivalent of “spawn threads, then join threads” — without paying thread-per-task costs.
Cancellation (The Tokio Way)
In Tokio, cancellation is cooperative.
A task cancels when:
it observes some cancellation signal (channel closed, oneshot fired, etc), or
it is explicitly aborted, or
the runtime shuts down
If you want a simple cancellation mechanism, you can use channels and tokio::select!.
Example: worker runs until we send a stop signal.
usetokio::sync::oneshot;usetokio::time::{sleep,Duration};#[tokio::main]asyncfnmain(){let(stop_tx,stop_rx)=oneshot::channel::<()>();letworker=tokio::spawn(asyncmove{tokio::select!{_=sleep(Duration::from_secs(10))=>{println!("worker finished naturally");}_=stop_rx=>{println!("worker received stop signal");}}});// Let it run briefly, then stop it.sleep(Duration::from_millis(200)).await;let_=stop_tx.send(());worker.await.expect("worker panicked");}
This is the pattern you’ll see everywhere:
select! between “normal work” and “shutdown”.
Where Tokio Fits
Tokio is a great fit for:
network services
CLI tools that do concurrent I/O (HTTP calls, filesystem, DB)
anything that benefits from many concurrent tasks with bounded threads
Tokio is especially good when your program is I/O bound and wants high concurrency.
Where Tokio Does Not Fit (Or Needs Care)
Tokio is not a magic speed button.
If your workload is CPU bound, you need to be intentional:
don’t block inside async tasks
use spawn_blocking or a dedicated thread pool for heavy CPU work
Tokio can orchestrate CPU work, but it can’t make “expensive compute” disappear.
Trade-offs
Pros
Mature runtime and ecosystem
Excellent performance for I/O-heavy workloads
Good primitives: tasks, timers, channels, async sync
Cons
It’s a big dependency (especially with features = ["full"])
Requires discipline around blocking calls
Async stacks can make debugging control flow harder early on
Should You Use It?
If you’re building networked tools, concurrent I/O programs, or anything that leans on the modern Rust ecosystem:
Yes.
Tokio is the common runtime layer for a reason.
It gives you a scheduler, an I/O reactor, timers, and the primitives you’ll build everything else on top of.