Cogs and Levers A blog full of technical stuff

Entering Unicode Characters in VIM

Introduction

Just a quick tip sheet on how to enter unicode characters into a text page when using vim. From time to time I’ve needed characters listed up here just to give my applications that little extra touch.

Entering characters by code

Entry Code
Enter a character by its decimal value ^Vnnn
Enter a character by its octal value ^Vonnn
Enter a character by its hex value ^Vxnn
Enter a character by its hex value for BMP unicode codepoints ^Vunnnn
Enter a character by its hex value for any unicode codepoint ^VUnnnnnnnn

In all of these examples, the n’s are the code and ^V means Control-V.

That’s it!

Working with Audio in Haskell (Part 1)

Introduction

Digital signal processing, audio processing and the like are all rather complex topics of study. I have a personal interest in these fields as I try to create guitar processing effects from time to time. Today’s post is all about taking the first steps in getting our hands on some audio and associated information from within Haskell.

hsndfile

For today’s post, I’ll be using the library hsndfile to do all of the heavy lifting as far as opening audio files and interpreting information. The files that we’ll work with will need to be in wave format. The demonstration in this post will simply open an audio file, read some information about the file and then close the file.

Project setup

I’ve created a Haskell project using cabal so that I can manage the hsndfile dependency locally to this application. You may already have this installed globally on your system, but if you follow along here, you should have it installed to your project in not time.

Setup your project as usual:

$ mkdir sndtest
$ cd sndtest
$ touch LICENSE
$ cabal init

Just select all of the defaults when setting up your project (well, that’s what I did, anyway). We need to add hsndfile as a dependency to our project, so we’ll specify this in our sndtest.cabal file. Open it up and make sure that your build-depends reads as follows.

build-depends:         base ==4.5.*,
                       hsndfile ==0.5.3

Of course, you may have some different version of base, but here’s where I was at anyway. Create a new file in your project called Test.hs. We’ll now fill out this file with the code that will open a file, read its information, close the file and then display the information to screen.

module Main where

import Sound.File.Sndfile as SF

main :: IO ()
main = do
  -- open the file that we want to know about
  f <- SF.openFile "test.wav" SF.ReadMode SF.defaultInfo

  -- read the information about the file out
  let info = SF.hInfo f

  -- close the file
  SF.hClose f

  -- display information about the file
  putStrLn $ "format:      " ++ (show $ SF.format info)
  putStrLn $ "sample rate: " ++ (show $ SF.samplerate info)
  putStrLn $ "channels:    " ++ (show $ SF.channels info)
  putStrLn $ "frames:      " ++ (show $ SF.frames info)

This is pretty straight forward. First up, we import Sound.File.SndFile qualified as SF so we know when we’re using something from this import. Dissecting the main function, firstly we open the file using openFile. This function expects the path to the audio file (in this case we’re using “test.wav” which by the way you’ll have to find something), we’re only reading from the file at the moment so we specify ReadMode and finally we have the info parameter which is useful to us when we’re writing a new file (so we can tell it what format to write in, etc), but for reading we just use defaultInfo.

We now read the stream information about the file using hInfo, the result of which will give us back a value of type Info. This info packet tells us the number of frames in the file, the sample rate, number of channels, header and sample format, number of sections and if the file is seekable or not.

Now that we have the information from the stream, we can close it off. We do this with hClose. Now we can interrogate the Info value with a series of print statements. We’ve got a module ready to run, but we need to tell our project that it’s the entry point to run. In the sndtest.cabal file, make sure you set your main-is: attribute like so.

main-is:           Test.hs

Build and Run<

We’ve created our project and finished our code. Let’s build and run the application. The first build is going to take a bit more time as cabal-dev will need to resolve all of the dependencies that it doesn’t yet have. Get this process moving with the following command.

$ cabal-dev install

All going well, you should be able to launch your executable and check out the results:

$ dist/build/sndtest/sndtest
format:      Format {headerFormat = HeaderFormatWav, sampleFormat = SampleForm
atPcm16, endianFormat = EndianFile}
sample rate: 48000
channels:    2
frames:      302712

That’s it for today’s post. Hopefully I’ll get back to this topic soon so I can write some more about audio processing.

Mutable State with IORef

Introduction

Haskell goes to great lengths to control state but one way you can achieve mutable state in Haskell is by use of IORef. IORef gives you the ability to assign a reference to a variable in the IO monad. This at least decorates your code in such a way that it’s obvious to you, the developer and Haskell that there will be side effects. Today’s post, I’ll create a very simple example usage of IORef. We’ll construct a counter that we can increment and decrement.

Declaring our type

import Data.IORef                        
                                         
data Counter = Counter { x :: IORef Int }

First of all, we import Data.IORef to give us access to IORef. We declare our counter data type using record style, the only member of which is the value that counts. It’s an IORef Int to mean it references a variable in the IO monad that will be of type Int. So, it’s not so blatant that you’re dragging the integer value around with you, rather you’re dragging something closer to a pointer to the value or reference. To build one of our types, we need to use newIORef which references our actual value and we wrap it up in our Counter data type.

makeCounter :: Int -> IO Counter        
makeCounter i = do iref <- newIORef i   
                   return (Counter iref)

makeCounter takes in an initial integer that will seed our counter and returns a Counter in the IO monad. Getting our hands on the reference and doing something with it is pretty simple with the use of modifyIORef. Using this information, we can increment our counter with the following function.

incCounter :: Int -> Counter -> IO ()            
incCounter i (Counter c) = do modifyIORef c (+ i)

modifyIORef actually gives us the ability to pass a function to modify the referenced value. Be careful with modifyIORef though. As with a lot of things in Haskell, this is lazy. We’re operating on IO actions here so it’s all “promises to do something” or “will do it later when I need to” type operations, so repeatedly calling this without emitting the value will make these promises pile up. There is a strict and non-lazy evaluated version called modifyIORef'. Finally, when we want to get our hands on the referenced value and do something with it (in our example here, we’ll just present it to screen) we use readIORef. readIORef will take our IORef and just made it a value in the IO monad meaning we can simply use <- to emit the value.

showCounter :: Counter -> IO ()               
showCounter (Counter c) = do c' <- readIORef c
                             print(c')        

This all pretty straight forward. Seeing this Counter run from GHCI is pretty straight forward.

λ> c <- makeCounter 1
λ> showCounter c
1
λ> incCounter 1 c
λ> showCounter c
2

There you have it - mutable state with IORef.

Write yourself a Scheme in 48 Hours

A small bookmark to myself, wikibooks has an import of Johnathan Tang’s Write Yourself a Scheme in 48 Hours that I’ve come across.

http://en.wikibooks.org/wiki/Write_Yourself_a_Scheme_in_48_Hours

Looks quite good if you’ve already gone through the language cruft that all of the other tutorials put you through first.

Making a Big Math Library (Part 2)

Introduction

In the previous post, we had setup a basic array data type to act as a very big number. We implemented an initialise, increment and decrement function. Today we’ll extend on this library by adding some zero testing. It is of interest to us when our numbers are zero and when they aren’t.

Scanning our number

The plan of attack is to use a scan string quad-word scasq. We’re going to enumerate our array, testing each block for zero. If we make it to the end of the array, we have a zero number. If our scanning got interrupted by a non-zero number, our overall number couldn’t possibly be zero.

Here’s the code.

; --------------------------------------------
; bignum_is_zero                              
; determines if a big number is zero          
;                                             
; input                                       
; rsi - address of the number                 
; --------------------------------------------
                                              
_bignum_is_zero:                              
  push  rcx                   ; save off any registers that                                   
  push  rbx                   ; we'll use in this function
  push  rdi                                  
                                              
  mov   rdi, rsi              ; setup the destination pointer
                              ; for the scan operation
  mov   rcx, bignum_size      ; the number of blocks that we'll scan
  xor   rax, rax              ; the value that we'll be scanning for                   
  repe  scasq                 ; while we're still finding the value in
                              ; rax at [rdi], keep scanning
                                              
  cmp   rcx, 0                ; if we exhausted our counter at the end
                              ; of the scan, we have a zero number

  je    _bignum_is_zero_yes   ; jump to a true state               
                                              
  xor   rax, rax              ; rax = 0 = false, non-zero               
  jmp   _bignum_is_zero_done                 
                                              
_bignum_is_zero_yes:                          
  mov   rax, 1                ; rax = 1 = true, zero               
                                              
_bignum_is_zero_done:                         
                                              
  pop   rdi                   ; restore our saved registers               
  pop   rbx                                  
  pop   rcx                                  
                                              
  ret                                        

Now that we’ve got this function, we can wrap it up with a print so we can visually see if a number is zero or not. This will also give you basic usage of the function above.

print_zeroness:                                 
  ; define the strings that we'll show to screen
  defsz zero_msg, "The number was zero"        
  defsz non_zero_msg, "The number was not zero"
  
  ; test the number that's at [esi]
  call  _bignum_is_zero            

  ; check if it "is zero", 
  cmp   rax, 1             

  ; jump over if it wasn't
  jne   print_zeroness_not_zero                
  
  ; print the "was zero" message
  print zero_msg                               
  jmp   print_zeroness_done                    
                                                
print_zeroness_not_zero:                        
  
  ; print the "wasn't zero" message
  print non_zero_msg                           
                                                
print_zeroness_done:                            
  ret                                          

In action

Now that we’ve got a little helper function to wrap up our is-zeroness and reporting on this to the console, we’re free to test it out as follows.

mov   rdi, num_a      ; zero out our number     
call  _bignum_zero   
                        
mov   rsi, num_a      ; test if it is zero
call  print_zeroness 
                        
mov   rdi, num_a      ; increment our number
call  _bignum_inc    
                        
mov   rsi, num_a      ; re-test if it's zero
call  print_zeroness 

To which we end up with a result looking like this.

$  bigmath  ./bigmath
The number was zeroThe number was not zero                               

As expected. Initially the number was zero, after incrementation is was not.

There’s some basic logic testing for your big number.