How Modern Compilers Optimise Recursive Algorithms
21 Dec 2024Introduction
Modern compilers are incredibly sophisticated, capable of transforming even the most inefficient code into highly optimized machine instructions. Recursive algorithms, often seen as elegant yet potentially costly in terms of performance, present a fascinating case study for these optimizations. From reducing function call overhead to transforming recursion into iteration, compilers employ a range of techniques that balance developer productivity with runtime efficiency.
In this article, we’ll explore how GCC optimizes recursive algorithms. We’ll examine key techniques such as tail-call optimization, stack management, and inlining through a simple, easy to understand example. By the end, you’ll have a clearer understanding of the interplay between recursive algorithms and compiler optimizations, equipping you to write code that performs better while retaining clarity.
Factorial
The first example that we’ll look at is calculating a factorial.
This block of code is fairly simple. n
is the factorial that we want to calculate with acc
facilitating the
recursive processing that we’re looking to optimise.
-O0
First of all, we’ll compile this function with -O0
(no optimisation):
The compiler generates straightforward assembly that closely follows the original C code. No optimizations are applied to reduce function call overhead or improve performance. You would use this level of optimisation (or lack thereof) in situations where you might be debugging; and a straight-forward translation of your code is useful.
Stack operations (push
, mov
, sub
, etc.) are explicitly performed for each recursive call. This results in the
largest amount of assembly code and higher function call overhead.
-O1
Next, we’ll re-compile this function at -O1
which will give us basic optimisations:
The first thing to notice here is the stack management at the start of the function.
-O0
:
The stack frame is explicitly set up and torn down for every function call, regardless of whether it is needed. This includes saving the base pointer and reserving 16 bytes of stack space.
We then have slower execution due to redundant stack operations and higher memory overhead.
-O1
:
The stack frame is more compact, reducing overhead. The base pointer (%rbp
) is no longer saved, as it’s not strictly
necessary. This give us reduced stack usage and faster function calls
Next up, we see optimisations around tail-call optimisation (TCO).
-O0
:
Recursive calls are handled traditionally, with each call creating a new stack frame.
-O1
:
While -O1
still retains recursion, it simplifies the process by preparing for tail-call optimization. Unnecessary
operations before and after the call are eliminated.
We also see some arithmetic simplification between the optimisation levels:
-O0
:
Arithmetic operations explicitly load and store intermediate results in memory, reflecting a direct translation of the high-level code.
-O1
:
Intermediate results are kept in registers (%eax
, %edi
), avoiding unnecessary memory access.
There’s also some instruction elimination between the optimisation levels:
-O0
:
Each variable is explicitly loaded from the stack and moved between registers, leading to redundant instructions.
-O1
:
The compiler identifies that some operations are unnecessary and eliminates them, reducing instruction count.
We finish off with a return path optimisation.
-O0
:
Explicit leave
and ret
instructions are used to restore the stack and return from the function.
-O1
:
The leave
instruction is eliminated as it’s redundant when the stack frame is managed efficiently.
With reduced stack overhead and fewer instructions, the function executes faster and consumes less memory at -O1
compared to -O0
. Now we’ll see if we can squeeze things even further.
-02
We re-compile the same function again, turning optimisations up to -O2
. The resulting generated code is this:
First we see some instruction-level parallelism here.
-O2
introduces techniques that exploit CPU-level parallelism. This is visible in the addition of the lea (load
effective address) instruction and conditional branching.
-O1
:
-O2
:
At -O2
, the compiler begins precomputing values and uses lea to reduce instruction latency. The conditional branch
(test
and jne
) avoids unnecessary function calls by explicitly checking the termination condition.
Next, we see the compiler partially does some loop unrolling
-O1
Recursion is preserved:
-O2
Loop structure replaces recursion:
The recursion is transformed into a loop-like structure that uses the jne
(jump if not equal) instruction to iterate
until the base case is met. This eliminates much of the overhead associated with recursive function calls, such as
managing stack frames.
More redundant operations removed from the code. Redundant instructions like saving and restoring registers are removed. This is particularly noticeable in how the return path is optimized.
-O1
:
-O2
:
-O2
eliminates the need for stack pointer adjustments because the compiler reduces the stack usage overall.
Finally, we see some more sophisticated conditional simplifications.
-O1
:
-O2
:
Instead of jumping to a label and performing additional instructions, -O2
jumps directly to the return sequence
(2e <factorial+0x2e>
). This improves branch prediction and minimizes unnecessary operations.
These transformations further reduce the number of instructions executed per recursive call, optimizing runtime efficiency while minimizing memory footprint.
-O3
When we re-compile this code for -O3
, we notice that the output code is identical to -O2
. This suggests that the
compiler found all of the performance opportunities in previous optimisation levels.
This highlights an important point: not all functions benefit from the most aggressive optimization level.
The factorial function is simple and compact, meaning that the optimizations applied at -O2
(tail-recursion
transformation, register usage, and instruction alignment) have already maximized its efficiency. -O3
doesn’t
introduce further changes because:
- The function is too small to benefit from aggressive inlining.
- There are no data-parallel computations that could take advantage of SIMD instructions.
- Loop unrolling is unnecessary since the tail-recursion has already been transformed into a loop.
For more complex code, -O3
often shines by extracting additional performance through aggressive heuristics, but in
cases like this, the improvements plateau at -O2
.
Conclusion
Recursive algorithms can often feel like a trade-off between simplicity and performance, but modern compilers significantly narrow this gap. By employing advanced optimizations such as tail-call elimination, inline expansion, and efficient stack management, compilers make it possible to write elegant, recursive solutions without sacrificing runtime efficiency.
Through the examples in this article, we’ve seen how these optimizations work in practice, as well as their limitations. Understanding these techniques not only helps you write better code but also deepens your appreciation for the compilers that turn your ideas into reality. Whether you’re a developer crafting algorithms or just curious about the magic happening behind the scenes, the insights from this exploration highlight the art and science of compiler design.