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Writing addons for node

Introduction

Sometimes you might find yourself in the situation where you require a little more power out of your node.js application. You may need to squeeze some extra performance out of a piece of code that you simply can’t achieve using javascript alone. Node.js provides a very rich sdk to allow application developers to create their own addons to use, that allow you to write in C++.

These binary compiled modules then become directly accessible from your node.js applications.

In today’s article, I’d like to walk through the basic setup of an addon project. We’ll also add a function to the addon, and demonstrate the call from javascript to C++.

Setup

Before you can get developing, you’ll need to make sure you have some dependencies installed. Create a directory, and start a new node application.

mkdir my-addon
cd my-addon

npm init

You’ll need to let the package manager know that your application has a gyp file present by switching gypfile to true.

// package.json

{
  "name": "my-addon",
  "version": "1.0.0",
  "description": "",
  "main": "index.js",
  "gypfile": true,
  "scripts": {
    "build": "node-gyp rebuild",
    "clean": "node-gyp clean"
  },
  "author": "",
  "license": "ISC",
  "devDependencies": {
    "node-gyp": "^3.8.0"
  },
  "dependencies": {
    "node-addon-api": "^1.6.3"
  }
}

The project is going to require a gyp file called binding.gyp. It’s the responsibility of this file to generate the build environment that will compile our addon.

// binding.gyp

{
  "targets": [{
    "target_name": "myaddon",
    "cflags!": ["-fno-exceptions"],
    "cflags-cc!": ["-fno-exceptions"],
    "sources": [
      "src/main.cpp"
    ],
    "include_dirs": [
      "<!@(node -p \"require('node-addon-api').include\")"
    ],
    "libraries": [],
    "dependencies": [
      "<!(node -p \"require('node-addon-api').gyp\")"
    ],
    "defines": [ "NAPI_DISABLE_CPP_EXCEPTIONS" ]
  }]
}

With these in place, you can install your dependencies.

npm install

Your first module

The gyp file notes that the source of our addon sits at src/main.cpp. Create this file now, and we can fill it out with the following.

// src/hello.cpp 

#include <napi.h>

Napi::Object InitAll(Napi::Env env, Napi::Object exports) {
  return exports;
}

NODE_API_MODULE(myaddon, InitAll)

The keen reader would see that our module does nothing. That’s ok to start with. This will be an exercise in checking that the build environment is setup correctly.

Import and use your addon just like you would any other module from within the node environment.

// index.js

const myAddon = require("./build/Release/myaddon.node");
module.exports = myAddon;

Build and run

We’re ready to run.

npm run build
node index.js

Ok, great. As expected, that did nothing.

Make it do something

Let’s create a function that will return a string. We can then take that string, and print it out to the console once we’re in the node environment.

We’ll add a header file that will define any functions. We also need to tell our build environment that we’ve got another file to compile.

// binding.gyp

{
  "targets": [{
    "target_name": "myaddon",
    "cflags!": ["-fno-exceptions"],
    "cflags-cc!": ["-fno-exceptions"],
    "sources": [
      "src/funcs.h",
      "src/main.cpp"
    ],
    "include_dirs": [
      "<!@(node -p \"require('node-addon-api').include\")"
    ],
    "libraries": [],
    "dependencies": [
      "<!(node -p \"require('node-addon-api').gyp\")"
    ],
    "defines": [ "NAPI_DISABLE_CPP_EXCEPTIONS" ]
  }]

We define the functions for the addon.

// src/funcs.h

#include <napi.h>

namespace myaddon {
  Napi::String getGreeting(const Napi::CallbackInfo &info);
}

Now for the definition of the function, as well as its registration into the module.

#include "funcs.h"

Napi::String myaddon::getGreeting(const Napi::CallbackInfo &info) {
  Napi::Env env = info.Env();
  return Napi::String::New(env, "Good morning!");
}

Napi::Object InitAll(Napi::Env env, Napi::Object exports) {
  exports.Set("getGreeting", Napi::Function::New(env, myaddon::getGreeting));
  return exports;
}

NODE_API_MODULE(myaddon, InitAll)

The getGreeting function is actually doing the work here. It’s simply returning a greeting. The InitAll function now changes to add a Set call on the exports object. This is just registering the function to be available to us.

Greetings

So, now we can actually use the greeting. We can just console.log it out.

const myAddon = require("./build/Release/myaddon.node");

console.log(myAddon.getGreeting());

module.exports = myAddon;

We can now run our code.

➜  my-addon node index.js
Good morning!