Actors in Scala
20 Feb 2017The actor model is a software pattern that has been developed to make concurrent programming easier by promoting a lack of shared state. From the wikipedia article:
The actor model in computer science is a mathematical model of concurrent computation that treats “actors” as the universal primitives of concurrent computation. In response to a message that it receives, an actor can: make local decisions, create more actors, send more messages, and determine how to respond to the next message received. Actors may modify private state, but can only affect each other through messages (avoiding the need for any locks).
In today’s article, I’ll show you a couple of primitive examples demonstrating the Akka framework using Scala.
Basic setup
Before starting, you’ll need to make your application depend on the Akka libraries; my build.sbt
looks as follows:
name := "actor-basic"
version := "1.0"
scalaVersion := "2.12.1"
libraryDependencies ++= {
val akkaVersion = "2.4.17"
Seq(
"com.typesafe.akka" %% "akka-actor" % akkaVersion
)
}
Only needed to add akka-actor
. There are a whole host of different sub-libraries all providing their own piece of extra functionality.
Testing primes
In today’s example, we’re going to make an Actor
that tests prime numbers. The code for the isPrime
function below has been lifted from here. Seems to do the job nicely.
case class PotentialPrime(n: Integer)
class PrimeTester extends Actor {
def receive = {
case PotentialPrime(n) => println(s"prime: ${isPrime(n)}")
}
def isPrime(n: Int) = (2 until n) forall (n % _ != 0)
}
The first class here, PotentialPrime
is a message class. It’s the class that will hold the information used as input for the Actor to do something. In this case, we’re carrying a number that could be a potential prime. This is then received by the PrimeTester
actor in the receive
method. You can see that we pattern match for the message type, in this case PotentialPrime
to start prime testing.
Note that this is one-way. No information is sent back to the caller or to the actor system. The information being passed, and state remains within the actor.
We then setup a small system, an actor and pass it a message:
object ActorTest extends App {
val system = ActorSystem("actor-testing")
val actor1 = system.actorOf(Props[PrimeTester], name="prime-tester-actor")
actor1 ! PotentialPrime(21)
system.terminate()
}
We create the ActorSystem
and then create an actor within that system using actorOf
. The !
means “fire-and-forget”. This will send a message asynchronously and return immediately. This function is also known as tell
.
We run this application, and as expected:
prime: false
Finding an actor
In a system, you can also find existing actors using their path. Like a file system where you have a hierarchical system of directories and files, actors also have parent/child relationships. In the example above, we would be able to find actor1
by its path should we use the following:
val path = system / "prime-tester-actor"
val actorRef = system.actorSelection(path)
actorRef ! PotentialPrime(19)
Actors
There are some important pieces to the Actor API that will give you a much finer level of control over your actors.
You can use unhandled
to define the behavior of your actor when it receives a message that did not get handled.
override def unhandled(message: Any): Unit = {
println("Unhandled message encountered")
}
self
is an ActorRef
that can be used by the actor to send itself messages.
sender
is the ActorRef
and context
provides ActorContext
telling you the current message and current actor.
supervisorStrategy
defines the strategy that’s undergone when a failure occurs. It can be overridden.
preStart
, preRestart
, postStop
and postRestart
are all hook functions that you can tap into to add functionality.
Feedback
Sending information back to the sender is pretty easy. It’s a matter of bundling the information you need to send, into a message and sending. Adapting the primes example above a little more, the actor code changes just slightly:
class PrimeTester extends Actor {
def receive = {
case PotentialPrime(n) => sender ! isPrime(n)
}
def isPrime(n: Int) = (2 until n) forall (n % _ != 0)
}
Rather than just printing something out now, we’re sending a message back to sender
.
When we ask
or ?
an actor for some information back, we don’t immediately receive the result. We receive a Future
that will give us the result once it’s ready. So, the calling code becomes a trivial Future
example:
val system = ActorSystem("actor-testing")
val actor1 = system.actorOf(Props[PrimeTester], name="prime-tester-actor")
implicit val timeout: Timeout = Timeout(Duration.create(5, TimeUnit.SECONDS))
implicit val ec: ExecutionContext = system.dispatcher
val future = actor1 ? PotentialPrime(21)
val result = future onComplete {
case Success(b) => println(s"Result was ${b}")
case Failure(e) => e.printStackTrace()
}
system.terminate()
You can simplify this further by using Await
:
val system = ActorSystem("actor-testing")
val actor1 = system.actorOf(Props[PrimeTester], name="prime-tester-actor")
implicit val timeout = Timeout(Duration.create(5, TimeUnit.SECONDS))
val future = actor1 ? PotentialPrime(21)
val result = Await.result(future, timeout.duration)
println(s"Result is ${result}")
system.terminate()
That enough acting for today.